Sky Traders

2012 · Transport

Sky Traders

Players command individual skyships and compete as merchants in a steampunk-flavored trading and influence game for two to five. Each round splits into a sailing/action phase—draw an Ill Wind card, move between cities, hire crew, refuel and repair, load cargo and run the risk of Wind Pirate or Sky Patrol encounters—and a Guild Council phase where players negotiate and buy Influence to manipulate commodity prices. The core play alternates market speculation and logistics: buy goods where cheap, deliver where demand is high, recruit specialists to boost combat or trading, and spend scarce money to gain influence that affects future prices. Victory goes to the player who amasses enough Influence and market control to become the guild’s leader.

Jucători
2–5 ideal 4
Timp de joc
120–300 min
Vârstă
14+
Complexitate
2,8 / 5
2,1 pe Ludoyade la 42,12 RONFantezieAviație / ZborAruncarea zarurilorTablă ModularăRidicare și Livrare

De unde îl cumperi

Prețuri din magazine și exemplare la mâna a doua, verificate zilnic.

Compară toate prețurile în Ludoya
7
Partide înregistrate
7
Jucători
20
În colecții

2,1/10

din 4 recenzii Ludoya

  • Evan0,9

    Player negotiation game with a pickup and delivery elements. Certain hexes being oddly blank, the bouncing values mechanic and combat all seem not super well thought out. :nostar: Art, Iconography and components functional :nostar: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :nostar: Multiple plays stay interesting :star: Low or mitigatable luck elements :nostar::nostar::nostar::nostar::nostar: Raw enjoyment

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