Войны Чёрной Розы

2019 · Фэнтези

Войны Чёрной Розы

Игроки берут на себя роли магов-соперников в мрачной фэнтезийной обители, сражаясь за власть, артефакты и контроль над загадочной тюрьмой. Игровой процесс сочетает сбор колоды и тактические сражения на модульном поле с гексами: игроки собирают и расширяют собственный гримуар из шести школ магии, а затем планируют ходы, выкладывая карты заклинаний рубашкой вверх и открывая их, чтобы накладывать эффекты, призывать существ, выполнять цели или разрушать комнаты. Каждое заклинание предлагает два эффекта, а погибшие маги сразу возрождаются, при этом их убийцы всё равно получают награды. Побеждает маг, набравший больше всего могущества, выполняя цели, подпитывая Чёрную Розу и перехитрив соперников.

Игроки
2–4 лучше всего 4
Время игры
90 мин
Возраст
14+
Сложность
3,4 / 5
6,7 в Ludoyaот 103,99 $МиниатюрыБлефОчередь действийКампания / Основано на картах бояПеремещение по областям

Об игре

Автор
Издательство

Дополнения

Смотреть в Ludoya
Войны Чёрной Розы: Скрытые шипы2022Войны Чёрной Розы: Преисподняя2022Black Rose Wars: Crono Expansion2019Black Rose Wars: Sator Box2020Войны Чёрной Розы: Возрождение – Печать огня2024Войны Чёрной Розы: Фамильяры – Церберы2022Войны Чёрной Розы: Фамильяры – Гидры2022Войны Чёрной Розы: Фамильяры – Драконы2022Войны Чёрной Розы: Фамильяры – Грифоны2022Новое время: Ренессанс – Гиперион2026Nova Aetas Renaissance: Mediceo2023Новое время: Ренессанс – Минотавр2026Новое время: Ренессанс – Дракон2026Black Rose Wars: Ordalia2021Black Rose Wars: Black Lymph Promo Card2019Black Rose Wars: Armageddon Promo Card2019Black Rose Wars: Cthully Forgotten Evocation Promo Set2021Black Rose Wars: Duel – Lex: Prismatic Cage Preorder Promo2023Black Rose Wars: Supreme Invocation Promo Card2019Ashes Special 7: Cosma Promo2022Black Rose Wars: Duel – Void Preorder Promo2024Black Rose Wars: Alma Mater Studiorum Promo CardBlack Rose Wars: Magister Box2024Helblindi Cryomancer Promo Set2022Ashes Special 9: Razvan Promo2024Ashes Special 8: Fabio Promo2023Black Rose Wars: Duel – Kami Preorder Promo Pack2025Black Rose Wars: Dungeonology Rocca Civetta Promo Cards2022Ashes Special 11: Slenderman Promo2025Black Rose Wars: Ordeal Promo Cards2019Black Rose Wars: LMS 10th Anniversary three Event cards Promo2024Black Rose Wars: Legendary Scenario – It's a Trap!2024Black Rose Wars: Spurchia Christmas Scenario2023Black Rose Wars: Magician Pack2025Black Rose Wars: Christmas School2022Black Rose Wars: Shroudtech Mage2025Black Rose Wars: Rebecca Personal Spell – Cursed Blood2023Requiem: Downfall of Magic – Istvan2025Requiem: Downfall of Magic – Selene2025

Сочетается с

Смотреть в Ludoya
134
Записано партий
264
Игроки
3h 10m
Средняя партия
53
В коллекциях
13
В списках желаний
1
Предзаказов

6,7/10

по 31 отзыву в Ludoya

  • Garfield2,0

    Holy cow! 3,5 hours lasting game + 45min explanation. Way too many spells, and every spell card has 2 spells on it. Planning your turn with laying down your spells take way too long. And then it's a little bit of random chaos. It would have been very good if it only last 60-90min but almost 4 hours for such a game is just too long. Icons on cards are too small and putting the little roses in the minis is very fiddly. And I don't like the random target cards. Some are very easy and some not. And drawing of them is random. [c] Theme: ★★★☆☆ <!-- size 7]Ok --> Gameplay: ★★☆☆☆ <!-- size 7]Casting spells over and over again --> Interaction: ★★★★☆ <!-- size 7]Deal damage to others, area majority --> Artwork: ★★★★☆ <!-- size 7]Nice --> Luck: ★★★☆☆ <!-- size 7]Random card drawing --> Strategy: ★★☆☆☆ <!-- size 7]Multiple strategies possible --> Components: ★★★★☆ <!-- size 7]Nice minis --> Play duration: ★☆☆☆☆ <!-- size 7]Holy shit, almost 4 hours --> Easy to teach: ★★☆☆☆ <!-- size 7]Quite a lot to teach (45min) --> Rules quality: <!-- size 7]not read --> Setup time: ★★☆☆☆ <!-- size 7]A lot to setup --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★★☆☆☆ <!-- size 7]Random cards everywhere --> [/c]

    Нет сыгранных партий

  • andycted6,9

    Thought it worse, instead it's pretty intuitive and enjoyable once you play a turn or two. The nastiness of killing someone is actually a minor setback, you just respawn. I feared the chaos and luck would hurt more, but in the end the game is not too bad… if you take it for what it is. A funny royal rumble without much strategy or depth. Otherwise it has a lot of problems: too much AP for strategies that can go up in smoke instantly given the chaos. The game takes too long in minutes, but too little in decision space, since most time is spent in analysing spells, but not much time to play them. Same with the forgotten spells. It's all a very good idea, pushed too far, without elegance and clumsily loaded with everything they could.

    Первые впечатления · 1 партия

  • Massimo7,7

    Divertimento 4/5 · Interazione 4/5 · Attrattiva 4/5 · Originalità 4/5 · Rigiocabilità 4/5 · Accessibilità 2/5

    Нет сыгранных партий

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Вопросы по правилам

Ответы по книге правил от помощника Ludoya по правилам.

Do Trap and Protection cards trigger automatically or can I choose when to reveal them?

When you activate a Trap or Protection you place its token face-down; it may only be revealed when its listed trigger condition occurs and the owner may choose whether to reveal and resolve it then — they interrupt the triggering player's action and, once resolved, cannot be used again that turn (see pp.27–28).

If I move and multiple traps from different players could trigger, in which order are they resolved?

All applicable Traps are resolved clockwise starting from the player who will act after you, and if a player has multiple traps they may resolve those in any order they prefer (see FAQ and p.37; traps interrupt the action on p.27).

When can I play my Quick Spell — can I cast it in the middle of a Physical Action or between moves?

The Quick Spell can be played at any time during your own activation, and is allowed in combinations like Physical Action + Quick Spell, but you cannot split a Physical Action (you must complete a movement/action before playing other effects) (see pp.22–23).

How is spell range measured — do I have to target in a straight line?

Range is counted in straight-line room-to-room steps from the room where the spell is cast (0 = starting room); only the special range glyph ignores straight lines and distance, and a mage's starting cell is never selectable (see p.29).

What happens when a mage is defeated — who gets Power Points and who takes the Trophy?

When a mage is defeated place them back in their cell, then award Power Points by damage contribution (most damage gains 4 PP, second 2 PP, others 1 PP, with ties reducing points as described); the player who dealt the killing blow takes the defeated mage's Trophy token (see pp.30–31).

When does a room become destroyed and what happens to Instability tokens and the room's effects?

During Clean Up, if a room's Instability tokens reach its Resistance it becomes Unstable/destroyed: remove all instability tokens, flip the tile to its destroyed side, and award the Activation Token to the mage who placed the most (ties go to the Black Rose); destroyed rooms can't be activated or receive new Instability but you can still move through them and existing spell effects still function (see pp.32, 34).

Открывает помощника Ludoya по правилам, который читает правила этой игры.

Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.