Дюна: Империя – Кровные узы

2025 · Дополнение к базовой игре

Дюна: Империя – Кровные узы

Noble houses vie for dynastic power as plots and alliances play out across generations. Players recruit new commanders and leaders, acquire advanced technology tiles, and add new contracts and cards to expand strategic options. The game integrates military deployment, resource management, and card-driven actions to contest control and secure one’s bloodline amid interstellar conflict.

Игроки
1–6 лучше всего 4
Время игры
60–120 мин
Возраст
12+
Сложность
3,6 / 5
8,6 в Ludoyaот 29,71 €ПолитическийНаучная фантастикаОтложенная покупкаРазрешение конфликтов при розыгрыше картПостроение колоды, мешка и пула
26
Записано партий
53
Игроки
2h 40m
Средняя партия
85
В коллекциях
18
В списках желаний

8,6/10

по 8 отзывам в Ludoya

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Вопросы по правилам

Ответы по книге правил от помощника Ludoya по правилам.

How do I acquire and recruit Sardaukar Commanders and get their Skills?

If you send an Agent to a space with a Sardaukar Commander you may spend 2 Solari to acquire and immediately recruit it; acquiring gives you a choice of a face-up Sardaukar Commander Skill, and recruiting places the Commander in your garrison or (if you sent an Agent to a Combat space) deploys it to the Conflict — it counts as a troop worth 2 strength and returns to your supply after combat (pages 3–4).

Can I recruit more than one Sardaukar Commander from my supply in the same turn by paying multiple times?

No — once per turn (Agent or Reveal) you may pay 2 Solari to recruit one Sardaukar Commander from your supply; you cannot recruit more than one from supply in the same turn (page 4).

If I have multiple Sardaukar Commanders in the Conflict, do their Skills stack for extra effects every time?

All of your Sardaukar Commander Skills are active while you have any number of Sardaukar Commanders in the Conflict, but each individual Skill’s effect can only trigger once per round, even if you have multiple Commanders (page 4).

With the new Spy (Deep Cover) rules, can I place my Spy where an opponent’s Spy already is?

Yes — you may place a Spy on an observation post occupied by opponents’ Spies (or on an unoccupied post), but you may not place a Spy where you already have one of your own (page 5).

What does “Command (6+)” on an Imperium card mean and when does it trigger?

“Command (6+)” is a Reveal-box threshold: during your Reveal turn you get the Command effect if you generate 6 Persuasion or more (including any Persuasion printed on the card itself) (page 5).

How do I acquire Tech tiles and how do tile-cost discounts work/stack?

Tech tiles are acquired only via the Acquire Tech mechanism at the Ixian Embassy by paying the spice cost shown on a face-up top tile; the Ixian Embassy grants a −1 spice discount if you have a High Council seat and some cards grant a single Tech Discount of −1 spice, and you may combine the High Council discount with one Tech Discount but you cannot stack multiple Tech Discount icons (page 6–7).

Открывает помощника Ludoya по правилам, который читает правила этой игры.

Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.