Крутое пике: Турбулентность

2024 · Дополнение к базовой игре

Крутое пике: Турбулентность

Players take the roles of cockpit crew managing landings under worsening conditions across 20 new scenarios. New modules add mechanics for turbulence, low visibility, and alarms that alter how approaches and procedures are executed. Scenarios present varied airports and specific incident rules that increase difficulty and require coordination between the two players. This is an expansion that integrates with the base cooperative game and modifies setup and turn resolution to introduce the new weather and technical challenges.

Игроки
2
Время игры
15 мин
Возраст
12+
Сложность
2,2 / 5
9,4 в Ludoyaот 11,69 €Авиация / ПолетОграничения общенияБроски кубиковКооперативная игра

Об игре

Автор
Иллюстрации
Издательство

Дополнение к

Смотреть в Ludoya
63
Записано партий
15
Игроки
14m 50s
Средняя партия
133
В коллекциях
13
В списках желаний

9,4/10

по 8 отзывам в Ludoya

  • Joachim Jarosz10,0

    [Gracze] 2 (najlepiej 2) [Czas] 15m [Wiek] 12+ S: - I: Custom

    Нет сыгранных партий

  • Artur Rodríguez Coma10,0

    A lot of good content for an already great game for a fair price. What else could make it better? I want more of this please!

    Нет сыгранных партий

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Вопросы по правилам

Ответы по книге правил от помощника Ludoya по правилам.

When do we reveal an Alarm, and can I still use an action that’s affected by one?

If there’s an Alarm symbol in the Current Position at the beginning of a round, flip any Alarm token face up. The affected action can’t be used, and a die placed there has no effect (p. 2).

How do we clear an Alarm, and can we use that die again this round?

Place a die matching the Alarm’s colour and number on its token. Remove both the token and die; that die can’t be used again until the next round (p. 2).

Do active Alarms stop us from landing?

No. Alarms do not prevent you from landing, so you can still land safely with active Alarms (p. 2).

During Turbulence, do we reroll all our dice after placing one?

No—reroll all your remaining dice after each die placement (p. 3).

With Bad Visibility, do we still roll all four dice?

No. Each player rolls only two dice and sets the other two aside; after each of the next two placements, take and roll a set-aside die to replace the one played. You should never have more than two dice to choose from at a time (p. 3).

At Altitude 5000, do we still get the starting reroll and the usual number of turns?

No. Start with 5000 in the Current Altitude space instead of 6000, which means you lose the starting reroll token and have one fewer turn (p. 2).

Открывает помощника Ludoya по правилам, который читает правила этой игры.

Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.