Крутое пике

2023 · Кубики

Крутое пике

Two players take the roles of pilot and co-pilot of an airliner and cooperate to land at airports around the world. Players silently assign dice to cockpit actions to balance the aircraft, manage speed, set flaps and landing gear, contact the tower, and use limited abilities to adjust dice values. Each airport presents different conditions and hazards such as turbulence; incorrect or uncoordinated assignments can cause stalls, overshoots, or collisions and end the flight. The game emphasizes nonverbal teamwork and careful dice placement under escalating difficulty.

Игроки
2
Время игры
20 мин
Возраст
10+
Сложность
2 / 5
8,2 в Ludoyaот 26,95 €Авиация / ПолетИгра сценария / миссии / кампанииБроски кубиковВариативная подготовка
3 905
Записано партий
940
Игроки
21m 19s
Средняя партия
646
В коллекциях
83
В списках желаний
2
Предзаказов

8,2/10

по 209 отзывам в Ludoya

  • Krennaste9,0

    Diversión 5/5 · Interacción 4/5 · Atractivo 4/5 · Originalidad 5/5 · Rejugabilidad 5/5 · Accesibilidad 3/5

    Сыграно партий: 19

  • Juanlu7,8

    Diversión 4/5 · Interacción 2/5 · Atractivo 4/5 · Originalidad 5/5 · Rejugabilidad 5/5 · Accesibilidad 3/5

    Сыграно партий: 4

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Вопросы по правилам

Ответы по книге правил от помощника Ludoya по правилам.

Can we talk about our dice after we roll them?

No. You may discuss strategy before rolling, but once both players have rolled behind their screens, you must stay silent until the round ends, except to correct a rules error. (p. 4)

Do we have to place dice on the Axis and Engines every round?

Yes. Each round, each player must place one die on the Axis and one on the Engines; at the end of the round, there must be one die of each colour in both areas or you lose. These mandatory placements don’t have to be your first placements. (p. 5)

How do the Axis dice move the plane?

When the second die is placed, compare the values: equal dice leave the Axis unchanged; otherwise, turn it toward the player with the higher die by the difference between the dice. If the arrow reaches or passes an X, you lose immediately. (p. 5)

How far does the plane move when we place the Engine dice?

Add the two Engine dice. If their sum is below the lower Aerodynamics marker, don’t advance; if it’s between the markers, advance one space; if it’s above the higher marker, advance two spaces. Moving into the airport too soon can mean you must hold position, while needing to advance into traffic or beyond the airport means you lose. (pp. 6, 10)

Do we need to deploy all the Flaps, Landing Gear, and Brakes to win?

All Flaps and Landing Gear switches must be green, but you don’t have to deploy every Brake. In the final round, your speed must be less than the Brake marker, your plane must be level, and there must be no airplane tokens on the Approach Track. (pp. 9–11)

Открывает помощника Ludoya по правилам, который читает правила этой игры.

Листы подсчёта очков и помощники для игры

  • Full Game Kit
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Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.