Spartakus: Игра о крови и предательстве

2012 · Переговоры

Spartakus: Игра о крови и предательстве

Игроки выступают в роли Доминов соперничающих домов в древней Капуе, борясь за Влияние с помощью политики, торговли и гладиаторских боёв. Каждый раунд игроки разыгрывают Схемы и Реакции, чтобы продвигать свои планы и срывать замыслы противников, а затем покупают, продают, обменивают и выставляют на аукцион Активы, такие как Гладиаторы, Рабы, Снаряжение и Стража, в фазе Рынка. В фазе Арены разыгрываются миниатюрные бои гладиаторов с использованием кубиков Атаки, Защиты и Скорости, а игроки могут делать ставки на исходы, чтобы получать Благосклонность и Влияние. Геймплей смешивает переговоры, взятки, торги и тактический бой, пока дома борются за власть и пытаются стать самыми влиятельными в Риме.

Игроки
3–4 лучше всего 4
Время игры
120–180 мин
Возраст
17+
Сложность
2,7 / 5
7,1 в Ludoyaот 49,95 €Тема фильмов / ТВ / радиоБойУправление картами в рукеПеременные способности игроковАукцион / Торги
202
Записано партий
319
Игроки
3h 3m
Средняя партия
118
В коллекциях
8
В списках желаний
1
Предзаказов

7,1/10

по 78 отзывам в Ludoya

  • Mestremuten6,0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

  • Benjamín Amorín7,0

    Cool and really thematic game. You really feel like an aristocrathic roman sending gladiators to the arena. Lots of negotiation but also randomness and chaothic strategy.

  • Angel Acevedo García7,0

    Very interactive, loud and messy game. Played this with 7 people with the expansions and it was a clusterf*ck but still had some good laughs

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Вопросы по правилам

Ответы по книге правил от помощника Ludoya по правилам.

Are my gladiator's dice both their stats and their health — how do wounds remove dice?

Yes. Each Attribute's dice pools are both the Combatant's stats and its total health (total dice = health); when you take Wounds you must surrender that many dice from any pools, reducing future rolls, and losing dice down to zero triggers defeat levels (Yield/Injury/Decapitation). (see p.15–17)

How do opposed attack rolls work — what's a "Dice String" and what about unopposed dice?

Attacker and defender roll their current ATK/DEF dice, sort each set highest-to-lowest into Dice Strings and compare pairwise — a Wound occurs when the attacker's die is greater than the defender's and ties go to the defender; any unopposed attack dice cause a Wound on a roll of 3 or more. (see p.16)

How is Initiative decided each combat round and what if it's tied?

Each round both players roll all available Speed dice and total them; the higher total wins Initiative and chooses to go first or second that round, and any tie is re-rolled. (see p.15)

Can I choose which dice to lose when wounded, and what is the "Rule of One"?

Yes — when surrendering dice for Wounds you may choose dice from any Attribute pools, but the Rule of One prevents reducing any pool below one die until all pools are at one; reducing a pool to zero ends the match and causes defeat. (see p.16–17)

When can I trade or sell Gladiators, Equipment or Guards to other players — Intrigue or Market?

Only during the Market phase's Open Market may Gladiators, Slaves, Equipment and Guards change hands between players; Intrigue Cards may never be traded and Asset Cards may not change hands during the Intrigue Phase. (see p.10; Intrigue restrictions on p.6)

How do auctions and concealed bidding work, and what happens with ties or failed auctions?

Auctions use concealed bids (place Gold in hand, reveal simultaneously); highest bidder wins, tied highest bidders enter additional concealed rounds adding to their previous bids until one leads, and if everyone bids zero the auction fails and the card is discarded — for Hosting ties in a Failed Auction tied bidders roll dice to determine the Host. (see p.10–11)

Открывает помощника Ludoya по правилам, который читает правила этой игры.

Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.