Automobile

2009 · Ekonomi

Automobile

Players compete in the early 20th-century U.S. auto industry by purchasing factories, researching new models, and producing vehicles across low-, mid-, and high-value market segments. Each round gives players partial demand information; they allocate production, set prices, and place vehicles with regional distributors that can fail if left unsupplied. Players balance building cars to earn revenue against overproduction penalties and accumulating inefficiency cubes as factories age. Special action spaces grant one-turn abilities modeled on historical industry figures. The game emphasizes timing of research and model turnover as newer cars cannibalize older ones over a 120–150 minute playtime.

Oyuncular
3–5 en iyi 5
Oyun süresi
120 dk
Yaş
12+
Karmaşıklık
3,5 / 5
6,4 Ludoya'daEndüstri / İmalatDeğişken Oyuncu GüçleriAçık Taslak SeçimiKrediler

Ludoya masalarında

Ludoya'da tüm istatistikler
84
Kaydedilen oyunlar
157
Oyuncular
2h 19m
Ortalama oyun
27
Koleksiyonlarda
11
İstek listelerinde

6,4/10

29 Ludoya incelemesinden

  • Mestremuten6,0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

  • setropo8,0

    ECDE # 14 Un gran juego que necesita una edición a la altura.

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Oyun bilgileri (oyuncu sayısı, oyun süresi, yaş, künye) BoardGameGeek kaynaklıdır.