Aztekz

2008 · خيال

Aztekz

Players take the roles of tribal leaders sending two fast slaves and a slower chief through a shifting pyramid maze to recover wandering souls and deliver them to their chief. Slaves collect souls and ferry them back; the chief holds delivered souls and can steal souls from opponents’ slaves. The maze layout changes each turn, forcing players to adapt routes and timing. Scoring favors delivering multiple souls at once, creating a trade-off between greedy hauls and safer plays. Turns are short and tactical, focused on movement, collection, and occasional confrontation over carried souls.

اللاعبون
2–4 الأفضل 4
مدة اللعب
45 دقيقة
أساطير

عن اللعبة

التصميم
دار نشر
1
في المجموعات

معلومات اللعبة (اللاعبون، مدة اللعب، العمر، فريق العمل) مأخوذة من BoardGameGeek.