Globetrotters' Guide to Weird Science

2012 · كتاب مصدر (قواعد/خيارات لتعزيز اللعب)

Globetrotters' Guide to Weird Science

In the Age of Weird Science, eccentric inventors and government-funded researchers create useful, dangerous, and decidedly unusual technologies. This supplement presents five Leagues, 43 gadgets, 14 weapons, three vehicles, two living creations, scientifically minded henchmen, and three sample player characters. The devices use the format of the core rules, providing the information needed to build variants or improve existing models. Each entry also lists the Leagues most likely to have access to the technology.

نرد (بالأساس d2/عملة)قائم على الخصائص/الإحصائيات (STR, CON, PER, إلخ)مجموعة نرد (ارمِ عدة نردات ضد هدف)

معلومات اللعبة (اللاعبون، مدة اللعب، العمر، فريق العمل) مأخوذة من BoardGameGeek.