Guilds

2015 · كتاب مصدر (قواعد/خيارات لتعزيز اللعب)

Guilds

Adventurers rely on organized groups for employment, rewards, training, equipment, shelter, and supernatural aid, even as guilds and other institutions impose laws, taxes, and social obligations. The game focuses on organizations such as guilds, tribes, armies, temples, crime syndicates, and secret conspiracies, detailing their benefits, requirements, influence, titles, languages, and geographic reach. Players can use social advantages and organizational connections to gain status, supplies, allies, magical support, and new opportunities between expeditions.

قائم على المهارات (شراء أو اكتساب مهارات)قائم على النقاط (خصص نقاطًا للحصول على مهارات، قوى، إلخ)نرد (بشكل أساسي d6)

معلومات اللعبة (اللاعبون، مدة اللعب، العمر، فريق العمل) مأخوذة من BoardGameGeek.