Household

2010 · كتاب مصدر (قواعد/خيارات لتعزيز اللعب)

Household

This roleplaying supplement addresses the costs and consequences of maintaining a household in a medieval setting. It explains how spending on food, clothing, accommodation, and other necessities affects characters’ health, reputation, and psychological well-being. Players and Gamemasters can use household expenses, chores, and living standards to track the effects of frugality or neglect. Spending too little can lead to disease, malnutrition, and social scorn, while maintaining a higher standard of living requires both money and substantial labor.

قائم على المهارات (شراء أو اكتساب مهارات)نرد (بشكل أساسي d6)قائم على الخصائص/الإحصائيات (STR, CON, PER, إلخ)

عن اللعبة

التصميم
دار نشر

معلومات اللعبة (اللاعبون، مدة اللعب، العمر، فريق العمل) مأخوذة من BoardGameGeek.