Lost Hall of Tyr

2018 · سيناريو / مغامرة / وحدة

Lost Hall of Tyr

This adventure sends established characters into a Norse-inspired wilderness to rediscover Tyr’s lost Hall of Judgment and recover its holy books. The journey begins in the city of Isfjall, where clerics offer a reward for the hall’s return, but rival seekers are pursuing the same goal. Designed for 4–8 characters of levels 4–7, the scenario includes 20 adventure segments featuring travel, riddles, combat, physical challenges, and alternative solutions. It also provides wilderness survival guidance, encounter tables, maps, artwork, monster statistics, and conversion support for Fifth Edition and Swords & Wizardry. The adventure can be run independently or added to an existing campaign.

اللاعبون
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كتاب مصدر (قواعد/خيارات لتعزيز اللعب)قائم على العِرق (عرق/نوع اللاعب يؤثر على طريقة اللعب)نرد (بشكل أساسي d20)نرد (متنوع)

معلومات اللعبة (اللاعبون، مدة اللعب، العمر، فريق العمل) مأخوذة من BoardGameGeek.