Magi-Nation Duel

2000 · خيال

Magi-Nation Duel

Players take the roles of Magi who siphon power to summon and command Dream Creatures in card-based battles. Instead of dedicated resource cards, players generate magical power by tapping their Magi or sacrificing their creatures to pay for attacks and card plays, forcing trade-offs between board presence and burst options. Decks contain creature cards, spells and technique effects; rounds resolve through combat and resource management as players balance maintaining forces with fueling larger plays. Starter sets include required counters, a six-sided die, reference aids and a play mat for organized play.

اللاعبون
2–4 الأفضل 2
مدة اللعب
60 دقيقة
العمر
10+
التعقيد
2.7 / 5
لعبة ورقمكونات قابلة للجمعقدرات اللاعبين المتغيرةإدارة اليدإقصاء اللاعبين

معلومات اللعبة (اللاعبون، مدة اللعب، العمر، فريق العمل) مأخوذة من BoardGameGeek.