Playing at the World (2E), Volume 1: The Invention of Dungeons & Dragons

2024 · كتاب غير متعلق بالألعاب (لكن مرتبط بألعاب تقمص الأدوار)

Playing at the World (2E), Volume 1: The Invention of Dungeons & Dragons

This volume examines the development and publication of the original fantasy role-playing game, tracing its roots through eighteenth-century military theory, conflict simulations, and twentieth-century wargaming. It follows the wargaming clubs and fanzines of the 1970s Midwest, with particular attention to the crucial period in 1972–73 when Gary Gygax and Dave Arneson’s game began to take shape. Drawing on archival sources including letters, drafts, fanzines, and other hobby ephemera, it documents the people, ideas, and communities that shaped the origins of modern role-playing games.

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