Second Person: Role-Playing and Story in Games and Playable Media

2007 · كتاب غير متعلق بالألعاب (لكن مرتبط بألعاب تقمص الأدوار)

Second Person: Role-Playing and Story in Games and Playable Media

An anthology examining how games and playable media create stories across tabletop systems, computational fictions, and real-world play. Essays discuss role-playing game design, character creation, narrative structure, interactive fiction, procedural authorship, political games, performance, and persistent online worlds. The collection combines design essays, case studies, and practical examples, including appendices with complete game texts and scenarios. It considers how rules, player decisions, software, performance, and social interaction shape narrative and meaning.

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