Ticket to Ride: Switzerland

2007 · توسعة للعبة الأساسية

Ticket to Ride: Switzerland

An additional map and scenario that requires the train pieces and cards from the base game or the Europe edition. Players claim routes across a Switzerland-centered map, connecting Swiss cities and links to adjacent countries using familiar route-claiming mechanics. Locomotive cards function only for tunnels as in the Europe rules. New destination tickets include intranational routes, cross-border connections, and tickets whose value depends on the farthest completed endpoint. The map is tuned for fewer players and integrates with the core game's components and turn structure.

اللاعبون
2–3 الأفضل 3
مدة اللعب
30–60 دقيقة
العمر
8+
التعقيد
1.9 / 5
7.8 على Ludoyaقطاراتجمع المجموعاتإدارة اليداختيار مفتوح

أين تشتريها

أسعار المتاجر والنسخ المستعملة، تُراجع كل يوم.

قارن كل الأسعار في Ludoya
35
جلسات مسجّلة
24
اللاعبون
1h 7m
متوسط الجلسة
24
في المجموعات
2
في قوائم الرغبات

7.8/10

من 13 مراجعة على Ludoya

  • Meeps8.0

    iOS

    لا توجد جلسات لعب مسجلة

  • Mitchell C6.0

    Not a huge TTR fan but this was a pretty good map for 2 players. An enjoyable and relatively quick game.

    لا توجد جلسات لعب مسجلة

  • Tom10.0

    Dice Tower Reviews: Ticket to Ride: Switzerland

    لا توجد جلسات لعب مسجلة

اقرأ المراجعات وقيّمها

أسئلة القواعد

إجابات من كتيّب القواعد يقدمها مساعد القواعد في Ludoya.

How many trains does each player get?

Each player uses a reserve of 40 trains, not the usual 45 (Rulebook, p. 2).

Can I claim both tracks of a double route?

In a 3-player game, players may use both tracks. In a 2-player game, claiming one track makes the other unavailable (Rulebook, p. 2).

How many Destination Tickets do I have to keep?

At the start, you receive 5 and must keep at least 2. If you draw more during the game, draw 3 and keep at least 1 (Rulebook, p. 2).

What happens to the Destination Tickets I reject?

They are removed from the draw pile for the rest of the game, not discarded back into it. The pile can run out (Rulebook, p. 2).

Can I use Locomotive cards to claim any route, and can I draw them freely?

You may take Locomotives just like regular Train Car cards, including taking 2 in a turn, but you can play them only on tunnels—not regular routes (Rulebook, p. 2).

How do I claim a tunnel, and what if I can’t pay the extra cards?

After laying down the required cards, reveal the top 3 Train Car cards; each that matches the color you used, including a Locomotive, means you must play one extra matching card or Locomotive. If you cannot or choose not to, take your played cards back and your turn ends (Rulebook, p. 2).

يفتح مساعد القواعد في Ludoya، الذي يقرأ كتيّب قواعد هذه اللعبة.

معلومات اللعبة (اللاعبون، مدة اللعب، العمر، فريق العمل) مأخوذة من BoardGameGeek.