To Prove the Warm Affection

2007 · سيناريو / مغامرة / وحدة

To Prove the Warm Affection

A one-round Living Greyhawk Gran March regional adventure set near Buxton’s Crossing, where a traveling carnival and marketplace—the Bazaar of the Bizarre—draws merchants, patrons, and other visitors to the roadside. As opportunity brings people together, trouble follows close behind. Designed for characters of levels 2–12, this is the sixth adventure in the Outsiders In series. It holds particular interest for members of the Knights of the Watch, the Church of Heironeous, and players who have taken part in earlier installments, and may take longer than a standard four-hour session.

اللاعبون
0
قائم على المستويات (اكسب XP وارتقِ بالمستوى)قائم على المهارات (شراء أو اكتساب مهارات)نرد (بشكل أساسي d20)

معلومات اللعبة (اللاعبون، مدة اللعب، العمر، فريق العمل) مأخوذة من BoardGameGeek.