1846: The Race for the Midwest

2005 · Econòmic

1846: The Race for the Midwest

Els jugadors financen, construeixen i dirigeixen companyies ferroviàries arreu del Mitjà Oest dels Estats Units mentre avança l’expansió cap a l’oest. La partida alterna rondes borsàries, en què els jugadors compren i venen accions i competeixen per la presidència, amb rondes operatives, en què les companyies col·loquen vies, construeixen estacions, fan circular trens per obtenir ingressos, paguen dividends o retenen els guanys, i compren trens. Els accionistes majoritaris controlen les accions i decisions de les companyies. El joc adapta el nombre de companyies, les companyies privades i la mida del banc al nombre de jugadors, utilitza un draft de companyies privades en lloc d’una subhasta i cobra costos per a la majoria de construccions de vies. L’objectiu és aconseguir la major riquesa combinada quan el banc es queda sense diners.

Jugadors
3–5 millor amb 4
Durada
120–240 min
Edat
14+
Complexitat
4 / 5
7,1 a Ludoyades de 46,86 €TrensPropietatConstrucció de xarxes i rutesPunts de victòria com a recurs

A les taules de Ludoya

Totes les estadístiques a Ludoya
60
Partides registrades
94
Jugadors
3h 40m
Partida mitjana
24
En col·leccions
4
En llistes de desitjos
1
En preventa

7,1/10

de 15 ressenyes a Ludoya

  • Evan7,2

    I had never played an 18xx before, but I have a lot of love for games that have been inspired by this genre. My playgroup did some research here and found this is supposed to be the best starting point. It took us roughly 3 hours for setup and rulebook with interruptions to put my children in bed when they came downstairs asking for post-toothbrushing snacks. The game itself took nearly 6 hours. (4 hours without rules on our second play) It was completely worth it. it's basically, buy stocks until everyone passes, then two action rounds, and on each action rounds you can put down two tiles for a company you own the majority of, then trace your best route, and then decide where that money goes, to the company alone or to everyone who has stock in that company (including the company itself for any unbought stocks). Throughout the game players will invest in different companies which means that your moves can help others as much as you, or they could even take control by getting more stock than you. There's also player interaction on the board where someone could cut off your route by putting a city down. The nuttiest thing that adds tension is that as the game goes, the old trains rust away, and getting caught running a company without a modern train is a major penalty. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★★☆ Raw enjoyment

  • andycted7,0

    (played on 18xx.games) After three games, this feels like a nice game, but completely void of what I like in 18xx. It is a pure optimisation engine on the map

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