Burano

2015 · Construcció de ciutats

Burano

Els jugadors lideren una família en una petita illa veneciana al llarg de quatre estacions, assignant els seus membres a treballar, desenvolupar-se i vendre mercaderies. Les accions inclouen enviar homes a pescar, enviar dones a produir puntes per exportar-les, i teular o pintar cases al llarg dels canals. La partida utilitza un motor de piràmide de cubs: els jugadors paguen monedes per operar una piràmide codificada per colors que activa accions específiques a cada ronda. Els recursos i les accions atorguen punts de victòria mitjançant la producció, les vendes i les millores de construcció al llarg de 14 rondes. El joc se centra en optimitzar la col·locació dels treballadors, calcular el moment adequat per operar la piràmide i equilibrar els ingressos amb la reputació a llarg termini.

Jugadors
2–4 millor amb 3
Durada
90–120 min
Edat
12+
Complexitat
3,8 / 5
5,7 a Ludoyades de 49,95 €Col·lecció de conjuntsMoviment punt a puntMajoria/Influència d'àrea

Sobre el joc

Editorial

A les taules de Ludoya

Totes les estadístiques a Ludoya
9
Partides registrades
14
Jugadors
1h 47m
Partida mitjana
17
En col·leccions
1
En llistes de desitjos

5,7/10

de 8 ressenyes a Ludoya

  • Evan5,0

    Placing delightful colored cubes next to each other or on top of each other as an action selection method is really delightful. It's an interesting and colorful puzzle I fully enjoy. I wish I could say the same about the rest of the game. From what I've read, the second edition of the game solves a lot of the problems I've read about in the first edition, but the game still has a few issues. There appears to be a strong first player advantage. It's not hard for the first player in turn order to grab up a few majorities and drop some big scoring roof tiles before anyone has a reasonable chance to contest them. There's no difference in starting positions for players later in turn order, and they don't have these same opportunities for scoring without battling anyone. The house cards that are earned for placing roof tiles are of wildly different levels of usefulness. For example, all the cards that give you points are points locked in for the rest of the game, except one type of card that gives you points for each person you have in a contestable area. This appears to be an unintentional weakening from a change from 1st to 2nd edition that was paid no attention. The game does have a lot of flip luck, in terms of what fish cards come up, which house cards are available at any given time, and what color roof tiles you randomly draw. The last thing is the actions that you take just aren't that compelling. On your turn you get 1-4 actions, and each action you take means you spend more money. A compelling idea, but when half your actions consist of moving a cube from your pyramid to your "ready area", the efficiency and opportunities for clever moves is overshadowed by a stale feeling. Overall, the game isn't bad for a tactical game, but it doesn't shine as a strategy game, which is a real pity as I love putting bricks on top of other bricks. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★☆☆☆☆ Raw enjoyment

    Primeres impressions · 1 partida

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Dades del joc (jugadors, durada, edat, crèdits) de BoardGameGeek.