Neuroshima Hex! 3.0: Generator Pola

2015 · Combat

Neuroshima Hex! 3.0: Generator Pola

A single shared unit enters play by spending an extra token from the draw and sits beside the board until a player pays that cost again to place it on any empty space. While uncontrolled it is neutral and treated as an enemy by all players; when it becomes adjacent to any unit or module it immediately comes under that faction’s control. It projects a continuous field along its line of fire that imposes Temporary Paralysis on every token in that line, preventing attacks but leaving other abilities (modules, nets, toughness, armor) functioning. If controlled, the field affects only opponents; if uncontrolled, it affects all players. The controlling player may rotate the unit once on each of their turns, including the turn it is first taken.

Jugadors
2–4 millor amb 4
Edat
10+
Complexitat
3 / 5
Expansió per al joc baseCiència-ficcióCol·locació de pecesPoders variables dels jugadorsGestió de la mà

Dades del joc (jugadors, durada, edat, crèdits) de BoardGameGeek.