Olympos

2011 · Combat

Olympos

Els jugadors guien una civilització antiga per un mapa de Grècia i l’Atlàntida, equilibrant l’expansió territorial amb el desenvolupament tecnològic o arquitectònic. Les accions es fan gastant temps en un marcador de temps compartit: avançar permet col·locar colons per conquerir territoris i obtenir recursos, o adquirir descobriments i construir meravelles en un tauler de descobriments. Els descobriments atorguen noves habilitats (per exemple, millores militars) i les meravelles donen punts, mentre que una mecànica de pietat controla el favor religiós i pot activar recompenses o càstigs d’un conjunt variable de déus. Les fitxes de descobriment, els déus i el control del mapa, que varien, creen diferents opcions estratègiques a cada partida; les partides duren aproximadament entre 60 i 90 minuts per a 2–5 jugadors.

Jugadors
2–5 millor amb 4
Durada
45–90 min
Edat
10+
Complexitat
3 / 5
7,3 a Ludoyades de 50,95 €MitologiaCivilitzacióMajoria/Influència d'àreaCol·lecció de conjuntsMoviment per àrees

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Totes les estadístiques a Ludoya
21
Partides registrades
21
Jugadors
1h 35m
Partida mitjana
13
En col·leccions
1
En llistes de desitjos

7,3/10

de 5 ressenyes a Ludoya

  • Jorge S8,0

    Juego ágil y con confrontación. El setup es un poco enfarragoso y los iconos son un poco complicados de entender al principio, pero te deja con ganas de mas y no se hace largo.

    Sense partides registrades

  • Evan7,0

    In this game, players place and move discs around a map trying occupy areas that produce the resources that they need to purchase the technology tiles that will grant them abilities and/or points. Player actions are fueled by spending points on the time track. Whichever player has spent the least amount of time overall gets to take the next action. Players can take areas from one another, but the cost in time to do so grows if you don't have more military icons than they do. Losing a region usually isn't a big deal either, as you get a free time point from the supply, and you can walk your disc out of the defeated region at your leisure. Potentially even taking the space right back if you wanted to spend your action that way. The game also features events that will help the players with the most zeus icons, or punish the players with the least. This offers an interesting inventive to jockey for positions, although this does introduce a small element of randomness in a otherwise fairly non random game. The only troublesome random element are the hand cards. When a player crosses an icon on the time track, they get to draw a card to their hand. Some of these cards are played for beneficial effects, others get played for points. Due to luck of the draw, it's possible that one or two players happen to get all the point generating cards, which means they have opportunities for points that other players don't. There is a technology to mitigate that however, turning draw 1 into draw a few choose one, but this aspect is possibly a little troublesome. Overall though, Iove the tension of the game, in terms of who can be the most efficient with the time track, who gets in who's way, and who can be the first to grab that crucial power tile. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

    Primeres impressions · 2 partides

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