On the Origin of Species

2019 · Animals

On the Origin of Species

Els jugadors acompanyen Charles Darwin en el viatge del Beagle per les Galápagos, investigant hàbitats i catalogant espècies. A cada torn, un jugador tria entre Investigar —col·locar fitxes d’investigació sobre diferents fitxes d’espècie per obtenir coneixement aeri, terrestre o aquàtic— o Descobrir —utilitzar el coneixement dels hàbitats per col·locar noves fitxes d’espècie, guanyar punts i obtenir cartes d’evolució, de personatge i d’objecte mentre fa avançar el Beagle. La partida acaba quan el Beagle completa el seu viatge; els jugadors sumen als seus punts acumulats els punts d’evolució del final de la partida indicats en una carta d’objectiu final. Guanya qui tingui la puntuació més alta al marcador.

Jugadors
2–4 millor amb 3
Durada
45–80 min
Edat
9+
Complexitat
2,3 / 5
3,6 a Ludoyades de 30,97 €PosnapoleònicCol·locació de pecesGestió de la mà

A les taules de Ludoya

Totes les estadístiques a Ludoya
53
Partides registrades
61
Jugadors
54m 16s
Partida mitjana
26
En col·leccions
4
En llistes de desitjos

3,6/10

de 14 ressenyes a Ludoya

  • Garfield2,0

    I didn't feel the theme. And I didn't like the mechanism placing cube for purchasing animal tiles. It happens a lot that others are purchasing the tile you wanted and then you have to rearrange your cubes. Too repetitive. [c] Theme: ★★☆☆☆ <!-- size 7]Very little --> Gameplay: ★★☆☆☆ <!-- size 7]Too repetitive --> Interaction: ★★★☆☆ <!-- size 7]Race for the animal tiles --> Artwork: ★★★★☆ <!-- size 7]Nice --> Luck: ★★★☆☆ <!-- size 7]Random cards --> Strategy: ★☆☆☆☆ <!-- size 7]Very little --> Components: ★★★☆☆ <!-- size 7]Ok, nothing special --> Play duration: ★★★★☆ <!-- size 7]Good --> Easy to teach: ★★★★☆ <!-- size 7]Quite easy (15min) --> Rules quality: <!-- size 7]not read --> Setup time: ★★★★☆ <!-- size 7]Fast --> No downtime: ★★★★☆ <!-- size 7]Almost no downtime --> Replay value: ★★☆☆☆ <!-- size 7]Random animal tiles --> [/c]

  • Evan2,5

    In this game either you place a cube onto two tiles in the grid, or you pull cubes from tiles in the grid, treating those tiles as if they were the resources according to what is printed on the tile, to buy a new tile and add it to the grid. This act additionally scores you some points and draws you some special cards. Rather than simply adding a new tile, you can replace an existing one with the higher level, then claim the lower level one into your own personal score pile, where depending on the game mode you are playing, it can be work some significant points. The tricky part of the game, the part that's really interesting, is that for the most part, resource cubes used to pay for tiles, need to come from tiles on or around the space you are putting the new tile into. This puzzle of deciding what tile to buy and where to save your resources up makes for a game with some real potential. Unfortunately, the potential never comes to fruition. The game is full of powerful one time use cards that swing and warp the game state. The cards aren't evenly useful, some of the cards are drafted from a faceup display, but others are pulled from facedown piles. In a game that is asking you to plan ahead your turns by carefully watching where your opponent's resources are being placed, to the degree that is needed here, you don't want someone to swing in with secret resources from their hand that you couldn't plan or account for. With a little more work, this game could have been something special, so it's a pity that it wound up angling too far to the lighter end of things. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★☆☆☆☆ Raw enjoyment

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