Orléans: Deluxe Edition

2015 · Religiós

Orléans: Deluxe Edition

Els jugadors recluten i despleguen una colla diversa de seguidors —pagesos, comerciants, cavallers, monjos i artesans— per ampliar la seva influència per Orléans i la regió del Loira durant el període medieval. La jugabilitat es basa en la construcció de bossa: agafa fitxes de seguidors per fer accions com comerciar entre ciutats, construir llocs de comerç i eines, avançar en ciència i assegurar expedicions amb cavallers. Els jugadors gestionen recursos, desenvolupen tecnologies i col·loquen treballadors per optimitzar múltiples camins cap a la victòria. Aquesta edició substitueix molts components de cartró per peces de fusta i metall, i afegeix rajoles i components extra, incloses peces per donar suport a un cinquè jugador opcional.

Jugadors
2–5 millor amb 4
Durada
90 min
Edat
12+
Complexitat
3,1 / 5
5,5 a LudoyaMedievalViatgeMoviment punt a puntSelecció obertaConstrucció de maços, bosses i reserves

A les taules de Ludoya

Totes les estadístiques a Ludoya
35
Partides registrades
42
Jugadors
2h 3m
Partida mitjana
14
En col·leccions
3
En llistes de desitjos

5,5/10

de 8 ressenyes a Ludoya

  • Evan4,6

    At the start of a round, player draw a number of worker discs from their bags. Then they simultaneously plan their actions by laying them into action spaces on their player boards. Going around clockwise, each player removes tokens from one of their full action spots to use the action, then the tokens return to your bag. One of the interesting actions is to construct new action spaces for yourself letting you customize your engine somewhat. There is also an action that places a gear token down on an action space allowing you to further customize what color of worker tokens you want to focus on. Ultimately, this is all in service of walking your meeple around the central map. There are goods tokens along the path to grab which are worth endgame points, and your primary source of points is dropping houses down at intersections, then running up the grey track to increase your score multiplier for the number of houses you have. There are a few other ways to grab points, but this simple goal is really the focus. It's a good design, but after a few plays and a little time, it feels a little simple for it's game weight. Even fully expanded, it's not quite elegant enough to deliver a smooth play experience, not does it offer enough tough decision points to warrant the 90 min ish playtime. I enjoy the core game experience, but it's no longer my go-to bag builder. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

  • Mitchell C7,2

    Great components for a GREAT game

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