Set a Watch

2019 · Aventura

Set a Watch

Els jugadors assumeixen el paper de quatre aventurers únics que han de viatjar per nou ubicacions i aturar els cultistes abans que trenquin els segells que ressuscitarien un mal poderós. Cada ronda, un heroi descansa i fa accions de campament mentre els altres fan la guàrdia, fent servir daus i habilitats de personatge per combatre una línia canviant de monstres que avancen cap al campament. Manipular la línia de criatures i gestionar l’esgotament són clau per resoldre cada trencaclosques de combat. Si tots els Aventurers de la guàrdia queden esgotats, la partida s’acaba; sobreviure a les nou ubicacions i a l’última horda et fa guanyar la partida.

Jugadors
1–4 millor amb 1
Durada
45–80 min
Edat
13+
Complexitat
2,4 / 5
7,5 a Ludoyades de 41,07 €Joc de cartesFantasiaJoc cooperatiuLlançament de dausJoc en solitari / Solitari

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A les taules de Ludoya

Totes les estadístiques a Ludoya
85
Partides registrades
95
Jugadors
1h 30m
Partida mitjana
61
En col·leccions
10
En llistes de desitjos

7,5/10

de 20 ressenyes a Ludoya

Llegeix les ressenyes i valora'l

Dubtes de regles

Respostes a partir del reglament per l'assistent de regles de Ludoya.

When exactly do Creatures reveal — can I attack them before they show up or before their reveal abilities resolve?

Creatures are revealed during the Watch phase according to the Campfire reveal level and each Creature’s reveal powers are checked and resolved immediately as it is turned faceup, so you cannot direct attack a Creature until it has been revealed and its reveal effects fully resolved (pages 11, 20, 24).

If the first Creature I reveal reduces the campfire, does that stop me from revealing the rest I expected?

Yes — Creatures are revealed one at a time and each reveal’s effects are resolved immediately, so if the first reveal reduces the Campfire reveal level you stop revealing further Creatures (pages 11, 20).

What happens if the Creature deck runs out during play?

If you must draw but the Creature deck is empty, shuffle the Graveyard (including any Unhallowed and Summon cards) to form a new Creature deck and continue drawing (page 20).

Do Ability cards refresh between Locations or how do they refresh?

Ability cards do not automatically refresh between Locations; the only ways to refresh are being the Adventurer who spent the round in Camp (automatic refresh at start of Camp) or being targeted by a Heal action (a 6) (page 21).

Can I exhaust an Ability card instead of assigning a die to it, and can I use an Ability more than once in a round?

Yes — you may choose to exhaust an Ability instead of assigning a die, and an Ability can be used twice in a round at most (once by spending a die and once by exhausting it) or just once if you only do one of those (pages 12, 21).

Is there a fixed turn order in combat — who goes first and can we split dice/use them later?

There is no fixed player turn order in combat; players decide the order they use dice, may split dice across actions, and may save dice for later in the Watch; however, the overall sequence is: reveal Creatures, resolve reveal powers, then Adventurers may use abilities/attacks, and when a Creature is defeated advance the Line and repeat (pages 21, 24, 11).

Obre l'assistent de regles de Ludoya, que llegeix el reglament d'aquest joc.

Dades del joc (jugadors, durada, edat, crèdits) de BoardGameGeek.