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2018 · Kampanjan asetelma (pelimaailma)

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A tabletop roleplaying game set in a digital world inhabited by programs, artificial intelligences, and users exploring interconnected systems. Player characters can be programs running within a system or users who have entered the network, while the game master may portray the system or a controlling user. The rules combine narrative concepts with numerical values and include character creation for different roles, guidance for designing systems and adventures, and a sample setting with story seeds.

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