1866

2023 · Economic

1866

Railroading through the Seven Weeks' War. Players manage national and public railway companies across a map divided by national borders. Regional companies in Germany and Italy merge mid-game to form national companies, while directors grant public companies operating rights through their ownership of national companies. Stock turn tokens trigger interleaved stock market and company operating actions instead of separate stock rounds.

Players
3–7 best 5
Playing time
240–540 min
Age
14+
TransportationTrainsTile PlacementNetwork and Route BuildingStock Holding

About the game

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Players

Game facts (players, playing time, age, credits) from BoardGameGeek.