Age of Civilization

2019 · Ancient

Age of Civilization

Players guide a compact civilization through six rounds, assigning workers to research technologies, build wonders, trade with others, and develop culture or military strength. Each player controls up to three historical civilizations over a session: starting with one, then choosing when to raise, annex, or switch main civilizations to reset the workforce or gain legacy abilities. Timing and combination of civilizations drive strategic choices. Turns focus on worker placement and resource management as players balance expansion, technological progress, and scoring opportunities in a streamlined, empire-building experience.

Players
1–4 best 3
Playing time
30–60 min
Age
10+
Complexity
2.3 / 5
6.2 on LudoyaCivilizationIncrease Value of Unchosen ResourcesTech Trees / Tech TracksWorker Placement

About the game

Publisher

On Ludoya's tables

Full stats in Ludoya
59
Plays logged
76
Players
31m 56s
Average play
23
In collections
4
On wishlists

6.2/10

from 13 Ludoya reviews

  • Mario López Menés5.5

    Simple, small-sized worker-placement game. Haven't played the KS mini-expansions. PROS - Easy to understand and teach. - Nice introductory game to the worker-placement genre. One (big) step ahead from Mint Works. - The random setup grants different games, and there are tons of content to increase its replayability. - It's a pretty short, fast game. CONS - It's supposed to feel like a civilizations game, but it just doesn't. Not enough development for that. - The differences between games are not that big, mainly because of how short the games are and how limited the development feels. - In the same way, the combos are not flashy and their reach is narrow.

    Played it 3 times

  • Sup7.0

    KS Avril 2020

    First impressions · 1 play

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I use any action card that’s showing, or only certain ones each round?

Only Wonder, Research, and Exploit are always available; the three action cards beneath them are also available that round. Other action cards can’t be assigned workers until they become available (p. 10).

Do my workers come back after I use them?

Workers on white action slots return to you at the end of your turn, as do unassigned workers. Workers on red slots are sacrificed and returned to the supply; for example, Wonder and Exploit require a sacrificed worker (pp. 12, 17).

When I rise a new civilization, do I keep my old abilities and workers?

Your old civilization’s main ability stops working, but its legacy ability remains active. You return all your workers to the supply and take the number shown for the new civilization’s population (pp. 14–15).

What happens if I annex a civilization instead of rising one?

Your main civilization and its main ability stay the same, and you gain the annexed civilization’s legacy ability. You don’t reset your workers, but gain one if you have fewer than four (p. 15).

If I rest, can I still take an action, and how many workers can I have?

Rest means taking no actions and assigning no workers; you immediately gain 2 coins and 1 worker. You can have at most 4 workers at a time (p. 11).

Do I have to assign all my workers to actions?

No. You may leave workers unassigned, and they return to you at the end of your turn (pp. 11–12).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Score sheets and play helpers

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Game facts (players, playing time, age, credits) from BoardGameGeek.