Airships

2007 · Industry / Manufacturing

Airships

Players manage an airship-hangar, recruiting engineers, constructing engines and expanding facilities to assemble a fleet of dirigibles. Dice of three colors provide actions and resources; players assign die results to cards and workshops to gain components and upgrades. The game emphasizes tactical use of dice as currency and planning to combine parts into increasingly advanced airships.

Players
2–4 best 4
Playing time
45–60 min
Age
10+
Complexity
1.9 / 5
5.9 on LudoyaDiceAviation / FlightSet CollectionDice RollingOpen Drafting

About the game

Publisher

On Ludoya's tables

Full stats in Ludoya
10
Plays logged
20
Players
47m 36s
Average play
14
In collections
2
On wishlists

5.9/10

from 8 Ludoya reviews

  • SpinDisc7.5

    Some think it's too random. But I like dice, and I think they use them cleverly in this game. Yes, you can roll unlucky, but that's tha charm with dice. Sometimes you win, sometimes you don't.

    First impressions · 1 play

  • zaph5.0

    I'd rather play To Court the King to scratch that dice rolling itch.

    No plays logged

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.