Alcazar

2009 · Economic

Alcazar

Players build castles and villas, with larger buildings housing more people and becoming more valuable. Expanding structures requires space, however, and an opponent’s larger building can absorb a smaller one. Landlords lose their homes and furnishings unless they sell at the right moment to gain hidden silver. The game ends with players comparing the size of their buildings and the money they have collected.

Players
2–5 best 4
Playing time
60 min
Age
10+
Complexity
2.8 / 5
MedievalCity BuildingStock Holding

About the game

Publisher

On Ludoya's tables

Full stats in Ludoya
1
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.