Ambar

2018 · Medieval

Ambar

Players lead expeditions to collect amber along hazardous routes, turn by turn forming a sequence of travel days by drawing cards from the route deck. Each drawn card increases the number of actions available that turn and may introduce neutral events or danger cards that trigger penalties and demon pursuits. On a turn, players use actions in their personal action zone to gather amber, craft it into jewels, and take those goods to villages and castles to sell to buyers for gold. The game runs over two rounds: an initial, lower-risk round, then a second round that reshuffles earlier discards into a tougher deck. Demon cards create movement- and wealth-based threats that must be resolved each turn; the player with the most gold at the end of the second round wins.

Players
2–4 best 3
Playing time
35–45 min
Age
10+
Complexity
2 / 5
7.2 on LudoyaCard GameAction PointsPush Your Luck

About the game

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  • Ambar on the table, photo by Shinychi3

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Full stats in Ludoya
73
Plays logged
29
Players
2m 39s
Average play
15
In collections
1
On wishlists

7.2/10

from 6 Ludoya reviews

  • MarcV8.0

    Very very very good game. Easy to learn, Very well balanced and with an amazing and precious art. Very nice Push Your Luck game. With High qulaity components and ilustrations. The game mix various kinds of games, resources and luck and it makes the game experience great. Ideal as to play with kids and a good introduction to modern card games for non gamers people

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Game facts (players, playing time, age, credits) from BoardGameGeek.