Carcassonne: Hunters and Gatherers

2002 · Prehistoric

Carcassonne: Hunters and Gatherers

Players build a Stone Age landscape by placing tiles that form forests, rivers, lakes and meadows, then deploy meeples as hunters, gatherers or fishermen to score from the tableau. Forests, meadows and river systems score differently: completed forests can trigger bonus menhir tiles; meadows score per animal with larger animals worth more and tigers affecting scoring interactions; river segments and lakes provide fish-based points, and fishing huts score for fish across connected waterways. Turn sequence follows tile placement and optional meeple placement, with final scoring combining features and special tiles to determine the player with the most points.

Players
2–5 best 2
Playing time
35–40 min
Age
8+
Complexity
1.9 / 5
7 on Ludoyafrom $32.25Territory BuildingSquare GridTile PlacementEnclosure

On Ludoya's tables

Full stats in Ludoya
287
Plays logged
279
Players
55m 22s
Average play
78
In collections
7
On wishlists
1
Pre-ordered

7.0/10

from 32 Ludoya reviews

  • Guaskan6.5

    Al meu entendre, és una mica més complicat que la versió bàsica. A part de 5 seguidors, que són Recolectors de boscos(Cavallers), Pescadors de rius (Lladres) i Caçadors de praderies (Grangers), tens 2 poblats. A més a més per recollir en boscos amb pepites d'or es poden col·locar llozetes de bonificació.

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Game facts (players, playing time, age, credits) from BoardGameGeek.