Cardcassonne

2009 · City Building

Cardcassonne

Players build rows of cards representing fields, cities, roads and abbeys, placing cards to boost a row's scoring potential while balancing the risk of an opponent claiming it first. On a turn a player either plays their single meeple to the end of a row to claim the accumulated cards, or adds a card to a row that matches its colour (the first card of each round is played face down and need not match). Rounds continue until the deck and meeples are exhausted, then claimed rows score. Different card types score differently: people cards score by summed values multiplied by count, animal cards compare counts to reference cards and accumulate across rounds, building cards form end‑game sets, mismatched cards may be discarded for fixed points or used in collections, and dragon/fairy cards grant fixed points and are removed.

Players
2–5 best 4
Playing time
30–45 min
Age
8+
Complexity
1.7 / 5
5.3 on LudoyaCard GameMedievalHand ManagementSet CollectionOpen Drafting

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Full stats in Ludoya
21
Plays logged
21
Players
1h 2m
Average play
19
In collections

5.3/10

from 12 Ludoya reviews

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Game facts (players, playing time, age, credits) from BoardGameGeek.