
2010 · Novel-based
Circus Train
Players operate small circus trains in Prohibition-era America, touring the Northeast while competing to build the strongest show. Each turn represents one week as players manage cards to move their train, perform in cities, hire stranded performers, and make decisions about talent, reputation, and payroll. Over a six-month season, wages and supply costs must be balanced against the demands of performers and animals. Players can improve morale by obtaining alcohol in Canada, pay the high costs of maintaining big cats and elephants, or remove talent that becomes disgruntled or too expensive to keep.
- Players
- 1–2 best 2
- Playing time
- 55 min
- Age
- 10+
- Complexity
- 2.8 / 5
EconomicTrainsHand ManagementPoint to Point MovementAction Retrieval
About the game
- Design
- Publisher
Expansions
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Game facts (players, playing time, age, credits) from BoardGameGeek.
