
2018 · Novel-based
18Lilliput
Players build and manage railroad corporations over a fixed eight-round game, using action cards drawn from a shared pool. Each player controls a starting company and a character ability, then picks two actions per round to lay or upgrade track, buy trains, issue or buy shares, open new companies, or move cash between personal funds and company treasuries. After actions, companies run their trains to generate revenue, and players decide whether to retain earnings for investment or pay dividends, affecting share prices. At game end, players total personal cash plus share values to determine the highest net worth.
- Players
- 1–4 best 4
- Playing time
- 60–90 min
- Age
- 10+
- Complexity
- 3.3 / 5
About the game
- Design
- Publishers
On Ludoya's tables
Full stats in Ludoya- 14
- Plays logged
- 21
- Players
- 2h 13m
- Average play
- 12
- In collections
- 1
- On wishlists
4.5/10
from 7 Ludoya reviews
Evan3.5 This game aims to take the 18xx game experience and boil it down to an evening length experience rather than a game you have to reserve a whole day for. It does this admirably well. It hits most of the 18xx beats. It also has a cute action selection system where each round players get to select two action cards in serpentine fashion with each card giving your company two action options. A few things made this experience feel rough to me. First, when a company gets floated, the starting share is 50%. Additional shares are 10%. This means that companies never change hands, and investing in someone else's work provides a pretty minimal return compared to what your opponent gets. Track is represented by square tiles, which makes going around anything pretty laborious. Especially since the most track you can lay with an action is 2 cards worth. No space has room for more than 2 stations either, which means things get blocked out, and fast which makes the logistical element feel a little stale. Additionally, new companies can start in any empty station spot on the map, which means they also serve to further box existing companies in. The length of the game is still significant. It's shorter than an 18xx but longer than your normal 90 min euro. It would have been good for the game to include a pricing chart that shows how much each company can make each turn so it wouldn't need to be recalculated each round, rather just adjusted on the track when something changes. Overall I don't mind this game, but I would have liked it to be a bit more dynamic in terms of the track and stocks and I would have liked it to be a bit more flexible in terms of being able to get around a situation where your opponents attempt to block you up. Maybe it's time to stop searching for a short 18xx and just be comfortable in the fact that if I want the 18xx experience, I should stick to just reserving a day for it. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :nostar::nostar::nostar::nostar::nostar: Raw enjoyment
setropo7.5 Si tienes curiosidad por los 18xx, quizás debas empezar por éste.
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.























