Circus Train (Second Edition)

2013 · Economic

Circus Train (Second Edition)

Players act as owners and operators of a small traveling circus train in prohibition-era North America, touring towns and staging weekly performances over a six-month season. Gameplay centers on hand-management and train movement across a regional map, hiring stranded performers, managing payroll and supplies (including costly animals and contraband alcohol), and arranging shows to build reputation and income. Players resolve events, adjust rosters, and may discard troublesome or unaffordable talent by removing them from the train. This edition integrates previous expansion content, supports up to five players, and adds new event cards and updated components while preserving the core strategic decision-making about talent, venues and resources.

Players
1–5 best 4
Playing time
90 min
Age
13+
Complexity
2.5 / 5
TrainsHand ManagementAction RetrievalEnd Game Bonuses

About the game

On Ludoya's tables

Full stats in Ludoya
3
Plays logged
5
Players
1h 31m
Average play
2
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.