Coffee Rush: Grab & Go

2025 · Real-time

Coffee Rush: Grab & Go

A speedy, travel-friendly real-time card game about fulfilling coffee orders. Players race simultaneously to grab ingredient cards from a shared stock, place them under open orders, and complete drinks before opponents. Some orders are takeout-style with ingredients face down, requiring memory as well as speed. The round ends when a player completes a set number of orders; players then score revenue for correct drinks while mistakes and missing items reduce earnings. Includes rules for solo play, longer sessions, and memory-focused variants for 1–6 players.

Players
2–6 best 6
Playing time
15 min
Age
8+
Complexity
1 / 5
4 on Ludoyafrom $10.39Set CollectionMemory

About the game

Photos from Ludoya tables

All photos in Ludoya
  • Coffee Rush: Grab & Go on the table, photo by Carcolo
  • Coffee Rush: Grab & Go on the table, photo by Xavi Torras
  • Coffee Rush: Grab & Go on the table, photo by Mario Estruch

On Ludoya's tables

Full stats in Ludoya
8
Plays logged
12
Players
3m 53s
Average play
12
In collections
3
On wishlists

4.0/10

from 1 Ludoya review

  • Xavi Torras4.0

    Diversió 2/5 · Interacció 2/5 · Atractiu 1/5 · Originalitat 1/5 · Rejugabilitat 3/5 · Accessibilitat 5/5

    First impressions · 1 play

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Do we take turns, or does everyone play at once?

Everyone plays simultaneously, with no turns; start together on a count of three. (p. 3)

Can I flip several ingredient cards at once, or use both hands?

No. You may flip only one card at a time and may grab cards with only one hand while searching. (p. 3)

Do takeout drink ingredients go face up or face down?

For takeout orders, slot ingredients face down and remember what they are, since you can’t check them afterward. For a first game, the rulebook says to ignore this rule and keep takeout ingredients face up. (p. 3)

When is an order complete, and what do I do next?

It’s complete only when it has exactly the matching ingredients—no missing or extra ones. Call out the drink’s name, set the order and its ingredients aside, then draw a replacement so you always have two orders in front of you. (p. 4)

What happens when someone completes their fifth order?

They call “Closed!” and everyone immediately stops searching. If you’re holding an ingredient, you may slot it under an order before scoring or return it to the stock. (p. 5)

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.