
1985 · Fantasy
Dagon contra el Hechicero de los Reinos Negros
The kingdoms of Dagon are under a sorcerer’s curse, who has stolen the magical symbol and placed it under the guard of the Lagoon Creature. Four tiny cities seek aid from the outside world, sending the heirs of brave warriors to defend them. Players move across the board to retrieve the symbol from its central location and carry it to one of the cities. Delivering it earns a kingdom knighthood for that city. The first player to become a knight in three different cities wins. A large totem-shaped die serves as the game’s distinctive magical die.
- Players
- 2–4 best 3
- Playing time
- 60 min
- Complexity
- 1.4 / 5
About the game
- Design
- Art
- Publisher
On Ludoya's tables
Full stats in Ludoya- 4
- In collections
5.5/10
from 2 Ludoya reviews
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Game facts (players, playing time, age, credits) from BoardGameGeek.



