De Ontembare Stad

2004 · Territory Building

De Ontembare Stad

Players lead rival orders of knighthood as a medieval town develops into an important citadel. They construct houses and other buildings, expand into new territories, and compete to establish the strongest influence and become king. Influence cards allow players to counter opponents, take control of their territories, or create disorder by burning an important building. A strategic variant adds a Grand Power to one of four development areas and rewards isolating territories.

Players
2–5 best 2
Playing time
75 min
Age
10+
Complexity
2.6 / 5
MedievalHand ManagementArea Majority / Influence

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Game facts (players, playing time, age, credits) from BoardGameGeek.