
2020 · Civilization
High Frontier 4 All
High Frontier 4 All is a board game for 1–5 players. It plays in 30–240 minutes and is meant for ages 14 and up. Ludoya players call it best with 3. It is rated 8.3 out of 10 by 28 Ludoya reviewers. The cheapest copy in stock is $77.99 (United States).
Players run competing space companies that design rockets, develop technology, and establish industry across the solar system using realistic rocketry and delta-v calculations. Gameplay uses a large delta-v map of the solar system, technology and event cards, and modular rulesets that scale from a beginner scenario to full advanced play, including politics and solitaire/cooperative variants. Players plan missions, build and upgrade launch systems, transport resources and colonists, and balance profit, research, and political factors as they race to access and exploit different orbital and planetary destinations.
- Players
- 1–5 best 3
- Playing time
- 30–240 min
- Age
- 14+
- Complexity
- 4.8 / 5
About the game
- Publishers
Expansions
See them in Ludoya
High Frontier 4 All: Module 1 – Terawatt & Futures2020
High Frontier 4 All: Module 2 – Colonization2020
High Frontier 4 All: Module 3 – Conflict2021
High Frontier 4 All: Module 4 – Exodus2023
High Frontier 4 All: Tools 12024
High Frontier 4 All: 6th Player Component Kit2020
High Frontier 4 All: Module 5 – Economy2025
High Frontier 4 All: Promo Pack 1 – The Station Pack2022
High Frontier 4 All: Promo Pack 2 – Achievements2023
High Frontier 4 All: Promo Pack 3 – Crew2026
High Frontier 4 All: Tools 22026
High Frontier 4 All: Module 6 – Odyssey2026Plays with
See them in LudoyaPhotos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 231
- Plays logged
- 189
- Players
- 2h 57m
- Average play
- 76
- In collections
- 20
- On wishlists
- 1
- Pre-ordered
8.3/10
from 28 Ludoya reviews
xTo9.0 As an aerospace engineer I can spend hours playing in this inmmersive solar system (NOTE: I've been a rocket designer of the MIURA launcher, which is included in the promo cards, that makes me laugh every time the rocket explodes, hehe)
Upcoming events with this game
All eventsRules questions
Answered from the rulebook by Ludoya's rules assistant.
When do I use wet mass vs dry mass, and how do I track fuel/Wet Mass chits?
Wet mass includes all fuel and is used for thrust and movement calculations; dry mass is the spacecraft without fuel or jettisonable tanks. Track fuel and Wet Mass chits per the mass rules and adjust wet mass when fuel is spent or tanks are jettisoned (Rulebook pp. 15–16; p.54).
Can I mix different fuel grades together and will any thruster use mixed fuel?
You may mix fuel grades in a tank but each thruster requires a compatible fuel grade to fire; mixing doesn’t make an incompatible thruster usable (see Fuel grades, mixing rules and thruster compatibility) (Rulebook p.17).
How do I create a valid stack (LEO, Rocket, Outpost) and what are the permitted stack rules?
Follow the permitted Stacks rules when assembling components, create LEO and Rocket stacks using the step-by-step stack creation rules and checks, and obey load/mass and tankage constraints shown in the examples; Outposts have their own creation steps (Rulebook pp.11–13).
Do aerobrake and factory-assist landings/liftoffs use fuel, and how do hazards apply to them?
Aerobrake or factory-assist landings/liftoffs use the special aerobrake/factory rules instead of or in addition to burn fuel as specified, and hazards (belt rolls, CME, etc.) still apply per the aerobrake and factory-assist procedures and examples (Rulebook pp.24–25).
How exactly does prospecting/industrialize work — what are the steps to claim an exploitation track or build a factory?
Prospecting is a five-step operation (survey, prospect roll, place cubes, etc.) with raygun/buggy/missile variants; Industrialize and placing exploitation track cubes follow the prospect/industrialize operation rules and examples (Rulebook pp.31–32).
What happens on a Glitch or Solar Flare during the sunspot cycle?
Sunspot events list specific effects—Glitch causes hand/hazard issues and Solar Flare can damage stacks or cause CME-like effects—apply the event outcomes and remedies as described in the sunspot cycle table and examples (Rulebook p.37; example CME on p.14).
Free, on web, Android and iOS
Play High Frontier 4 All with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Settle rules questionsAsk anything about the rules and get an answer from the rulebook, with the page to check it on.Ask the rules assistant
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.

























