Felinia

2010 · Territory Building

Felinia

Players act as merchant families racing to establish trading posts on a newly discovered continent. They buy and sell five types of goods, manage money, and assemble required cargo mixes to board one of four ships bound for different regions. A modular board represents multiple countries to explore; market prices shift with supply and demand and affect what can be afforded. The game uses a distinctive bidding mechanism and movement rules to contest limited ship spaces and trading-post opportunities. The box includes beginner and advanced setups and supports solo or partnered play; victory is determined by the highest prosperity when the last ship departs.

Players
2–4 best 4
Playing time
60–90 min
Age
10+
Complexity
2.6 / 5
ExplorationMedievalArea Majority / InfluenceArea MovementSet Collection

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Full stats in Ludoya
1
Plays logged
2
Players
1h
Average play
4
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Game facts (players, playing time, age, credits) from BoardGameGeek.