Hermagor

2006 · Fantasy

Hermagor

Players are merchants in a medieval trading region who acquire goods in a central marketplace and then deliver and sell those goods across a map of towns and villages. Each round players place agents in the market (paying location-dependent costs) to claim goods tiles by majority and priority, and to generate income from agent alignments. In the selling phase players move a single agent across roads, paying per road segment, to sell matching goods in towns; each settlement can be sold in only once per player and selling in towns already used by others yields small rewards. Control of towns and surrounding areas can grant production facilities and end-game bonuses; the winner is the player with the most money after five rounds.

Players
2–5 best 5
Playing time
90–120 min
Age
12+
Complexity
3.2 / 5
7.9 on LudoyaEconomicMedievalArea Majority / InfluenceCommodity SpeculationAuction / Bidding

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1
Plays logged
1
Players
8
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7.9/10

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Game facts (players, playing time, age, credits) from BoardGameGeek.