Honey Buzz

2020 · Economic

Honey Buzz

Players run competing beehives in spring, drafting honeycomb tiles to expand a personal hive and gain new actions. Workers (beeples) are placed to trigger actions on tiles, and completing specific patterns creates rings of effects that the player may resolve in any chosen order. Gameplay centers on foraging for nectar and pollen, producing different honey varieties, and selling them at a market while managing limited resources and attending to the queen and her court. Tile placement and worker positioning determine how often actions trigger, so sequencing and hive layout drive engine-building and efficiency. Scouting the nectar field and observing opponents’ searches helps deduce scarce nectar locations and plan future turns.

Players
1–4 best 3
Playing time
45–90 min
Age
10+
Complexity
2.7 / 5
7.3 on Ludoyafrom $32.99AnimalsWorker PlacementRaceGrid Movement

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On Ludoya's tables

Full stats in Ludoya
270
Plays logged
367
Players
57m 55s
Average play
136
In collections
20
On wishlists
1
Pre-ordered

7.3/10

from 47 Ludoya reviews

  • Garfield8.0

    #49 I really like this game. The puzzle mechanism can be a brain burner. It's very cute and thematic. What I didn't like was the memory variant of it. But just don't play with that variant. [c] Theme: :star::star::star::star::nostar: <!-- size 7]Produce honey and sell it --> Gameplay: :star::star::star::star::nostar: <!-- size 7]Interesting decisions to make --> Interaction: :star::star::star::star::nostar: <!-- size 7]Fighting for spots and who can fulfill orders --> Artwork: :star::star::star::star::star: <!-- size 7]Very nice --> Luck: :star::star::nostar::nostar::nostar: <!-- size 7]Only the memory variant --> Strategy: :star::star::star::star::nostar: <!-- size 7]Different possibilities to score --> Components: :star::star::star::star::star: <!-- size 7]Deluxe components --> Play duration: :star::star::star::star::nostar: <!-- size 7]Very good --> Easy to teach: :star::star::star::star::nostar: <!-- size 7]Quite easy (25min) --> Rules quality: <!-- size 7]not read --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::star::nostar::nostar: <!-- size 7]Ok, sometimes someone can trigger a huge action cascade --> Replay value: :star::star::star::star::nostar: <!-- size 7]Random targets, different strategies --> [/c]

  • Javo7.0

    Excelente juego de loseteo y colocación de trabajadores. Aunque tiene interacción con otros jugadores a la hora de colocarte en las acciones y la carrera por conseguir ciertos objetivos es bastante multisolitario. El puzzle que se crea es entretenido y es satisfactorio pero tampoco es muy complicado. Sería un familiar plus, no tanto por la dificultad sino porque un jugador novel puede verse más abrumado al tener 6 acciones disponibles y elegir cual es la más adecuada en cada momento. A nivel solitario el juego pierde fuerza, superación de puntuación y más simple que el modo normal.

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

When I take a tile, how many workers do I have to put in that hive box?

You form a single beeline by assigning one or more available workers; if the hive box already has beelines you must place exactly one more worker than the tallest existing beeline there, and if you can’t meet that requirement you cannot choose that space (p.4).

If placing a tile creates an empty cell, do I have to take all the activated hive actions?

Yes — when you create an empty cell you activate all action icons on spaces adjacent to that cell and you must take all of those hive actions if possible, in any order you choose (each action icon can be activated only once per turn) (p.4; hive actions list p.5).

With the Market action, do I have to sell everything or can I choose how much to sell?

You may sell any quantity of a single resource (pollen or one honey type); you gain coins equal to the resource’s current market value per unit, then that resource’s value drops by one (only one-step drop regardless of quantity sold) (p.5).

If I take a New Bee action, is the new worker immediately available and does it count for contests?

A New Bee moves a worker from the supply to the nursery (it isn’t available for assignment until you next recall workers), but it does count immediately toward the completion of contest cards even before you’ve recalled it (p.5).

What exactly triggers the end of the game and how are contests scored?

The game ends when either four of five resources can’t drop further or two of the three order stacks are empty; play continues until all players have had an equal number of turns, then you total scores (p.7).

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Score sheets and play helpers

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Game facts (players, playing time, age, credits) from BoardGameGeek.