Iberian Gauge

2017 · Economic

Iberian Gauge

Players invest in railroad companies during stock rounds, buying shares that determine turn order for building. In operating rounds each share lets the owner lay track for that company, with construction order following the sequence of share purchases. Building through rugged terrain is costly, and players may lease track from other companies to reduce expenses and extend networks. Company value rises or falls with expansion, so investment strategy and timing of builds affect both personal holdings and corporate fortunes.

Players
3–5 best 5
Playing time
60–90 min
Age
12+
Complexity
2.5 / 5
4.4 on Ludoyafrom $31.99TrainsVictory Points as a ResourceAction QueueNetwork and Route Building

On Ludoya's tables

Full stats in Ludoya
28
Plays logged
63
Players
1h 33m
Average play
26
In collections
5
On wishlists

4.4/10

from 10 Ludoya reviews

  • andycted5.0

    Square peg in a round hole. You can't fit a 18xx in a German. Tries to give a feeling of 18xx but falls completely flat…cuts down all the interesting stuff, removes the sandbox element and interesting decision space. 3/4 of the game is on rails. Ends too abruptly and quickly. It was sold to me as a compact 18xx, but feels exactly the opposite of a 18xx

  • Onbase2.5

    + box art is some of the best + graphic design throughout is excellent + stock and train mechanics are very streamlined and smooth - I'm just not good at games where you have to convince other players. Semi-cooperative didn't feel great. - I always felt I had to decide between a less good action or an action that helped other people more. There's little way to recover from a mistake early on. The rich get richer… - making change took up a larger part of the playtime than I would have liked I see the promise this game has. The way everything fits together seems like something I would enjoy. But the experience in my mind just didn't pan out with my group. Unfortunately, the balancing act that is required for every part and player of this game to be working in concert seems too fragile to get a consistently fun experience. Need to replay with different group.

  • Kush3.5

    I liked the simplicity of the rule-set but the gameplay just did not gel with my brain. It almost felt like a "team game" with a different combo of teams for each train company, reducing a player's individual agency and causing a certain amount of disengagement (at least for me). Lastly, the CONSTANT mathy/fiddly with the money upkeep is super annoying and a turn-off.

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Game facts (players, playing time, age, credits) from BoardGameGeek.