Shikoku 1889

2004 · Transportation

Shikoku 1889

Players invest in and manage railroad companies on a compact, terrain‑heavy map of 19th‑century Shikoku. The game alternates share‑dealing rounds, where players buy and sell stock, with operating rounds in which corporations run trains, collect revenue from cities, and upgrade as old locomotives become obsolete. Majority shareholders control corporate actions during operations, deciding routes, train purchases, and dividend policies. The economy evolves over time, increasing city values and changing train availability, and the winner is the player with the highest combined cash and stock value at game's end.

Players
2–6 best 4
Playing time
180–240 min
Age
14+
Complexity
3.8 / 5
8 on Ludoyafrom $57.09EconomicTrainsOwnershipNetwork and Route BuildingHexagon Grid

About the game

Photos from Ludoya tables

All photos in Ludoya
  • Shikoku 1889 on the table, photo by Kabra
  • Shikoku 1889 on the table, photo by Kabra
  • Shikoku 1889 on the table, photo by Kabra
  • Shikoku 1889 on the table, photo by Enol Martínez Pérez “MrTaikyo”
  • Shikoku 1889 on the table, photo by Alba Lo
  • Shikoku 1889 on the table, photo by Kabra
  • Shikoku 1889 on the table, photo by Enol Martínez Pérez “MrTaikyo”
  • Shikoku 1889 on the table, photo by Alba Lo
  • Shikoku 1889 on the table, photo by Kabra
  • Shikoku 1889 on the table, photo by Enol Martínez Pérez “MrTaikyo”
  • Shikoku 1889 on the table, photo by Alba Lo

On Ludoya's tables

Full stats in Ludoya
118
Plays logged
130
Players
4h 14m
Average play
41
In collections
7
On wishlists
3
Pre-ordered

8.0/10

from 17 Ludoya reviews

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

How does the private-company reserve-bid auction work — what happens when I place a reservation on a company that isn’t the topmost?

Reservation bids mark your right to buy a non-top Private Company later; when that company becomes topmost a single reservation bidder buys it for their reserved price, while multiple reservation bidders resolve it in a closed auction among only those reservers (bids must increase by at least ¥5). (Rulebook pp.14–16).

On my Stock Round turn can I sell and buy shares in any order, and can I sell in the first Stock Round?

On your stock action you may sell one or more shares and/or purchase one certificate, and you may do both in either order (but not sell–buy–sell). However, no shares may be sold in the first Stock Round. (Rulebook pp.17–18).

When does a corporation ‘float’ and when does it start operating?

A corporation floats when only five shares remain in its Initial Offering; the president then places the charter, pays capital equal to 10× par to the Bank, and places station tokens, and only floated corporations take turns in Operating Rounds (unfloated companies are skipped). (Rulebook p.18).

What triggers trains to rust and what happens to rusted trains?

Phase changes caused by the first purchase of a new train rank trigger rusting events (rusting occurs at the start of Phases 4, 6, and D as noted), and when a train rank rusts all trains of that rank are immediately removed from play without compensation. (Rulebook pp.23, 25).

My corporation has a station with connectivity but no train — am I forced to buy one, and what if we can’t afford it?

If a corporation has a station token with connectivity to another revenue center it must own a train by the end of its train‑purchase step and is forced to buy one; it may buy from another corporation or the Train Yard/Open Market, the president may contribute cash and must sell legally allowable shares, and failure to raise required funds forces the president into bankruptcy and ends the game. (Rulebook p.24).

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Score sheets and play helpers

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Game facts (players, playing time, age, credits) from BoardGameGeek.