Imperium: Legends

2021 · Card Game

Imperium: Legends

Lead one of eight asymmetric civilizations through conquest, development, and crisis as competing empires vie for dominance. Players expand territory, manage unrest, invest in science and culture, and fend off attacks while balancing growth against stability. Each civilization plays with unique strengths and weaknesses, and an included solo opponent simulates each nation for single-player games. The box is standalone and also interoperates with the earlier set to mix additional civilizations for larger or more varied games.

Players
1–4 best 1
Playing time
40–160 min
Age
14+
Complexity
3.8 / 5
7.5 on Ludoyafrom $36.10CivilizationHand ManagementEnd Game BonusesDeck, Bag, and Pool Building

On Ludoya's tables

Full stats in Ludoya
108
Plays logged
51
Players
1h 51m
Average play
137
In collections
19
On wishlists

7.5/10

from 23 Ludoya reviews

  • Jerry Gagliano9.0

    This game has a lot of value for what you get. Need to learn the civs properly to play the game correctly and win. It's only a deck building game with so much details involved.

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I use an exhaust ability on a card that's already exhausted?

No — you may only use an exhaust ability on a card that does not already have an exhaust token; to use it you move an exhaust token from your state card onto that card, and if you have no exhaust tokens or the card already has one you may not use the ability (p.6).

If my draw deck runs out while I’m drawing or refilling the market, do I reshuffle immediately?

Yes — when you need to draw and your draw deck is empty you follow the reshuffle procedure (which may include special steps depending on your state side or nation), shuffle your discard into a new draw deck, and then continue drawing; note that effects that say “draw if able” do not trigger a reshuffle if the deck is empty (pp.7, 8, 13).

What's the difference between Activate and Innovate — can I take actions when I Innovate?

Activate lets you take actions (spending action tokens) and use exhaust abilities in any order, while Innovate forces you to discard your hand and then perform a break‑through; you may not take actions or use exhaust abilities when you Innovate (p.6; quick reference p.13).

When I acquire a card from the market, where does it go and do I collect tokens under it?

When you acquire a market card you add it to your hand and also gain any influence/coin/ship tokens on that card; if there is an unrest card under it you add that unrest card to your hand as well, then draw a replacement and (for certain suits) tuck an unrest card under the new market card as described (p.8).

What exactly counts when scoring at the end — do cards in my nation deck or development area count?

At scoring you count victory points for cards in your hand, play area, draw deck, discard pile and history/flooded pile, as well as your power card and any front‑area tokens (each ▶ is 1 VP); do not score cards in your nation deck or in your development area (pp.7, 13).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.