
2012 · Economic
Kairo
Attract customers to market stalls with appealing goods, while expanding businesses and restricting competitors’ access. On each turn, players draw cards, move a colored customer to the nearest matching stall, or play a stall card to build, expand, or reposition a stall. Barker cards can call customers past intervening stalls. Customer visits provide coins to stall owners or commissions to others. Expanding stalls earns victory points and medals for controlling the largest stalls in each color. The game ends when players can no longer build, with additional points awarded for medals and remaining money.
- Players
- 2–4 best 3
- Playing time
- 45 min
- Age
- 8+
- Complexity
- 2.5 / 5
About the game
- Design
- Publisher
Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 3
- Plays logged
- 1
- Players
- 2
- In collections
- 1
- On wishlists
Free, on web, Android and iOS
Play Kairo with Ludoya
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Game facts (players, playing time, age, credits) from BoardGameGeek.











