Carpe Diem

2018 · Ancient

Carpe Diem

Players take the role of wealthy patricians in ancient Rome, drafting tiles to build a city district of villas, gardens and public buildings. On each turn, players select actions from a shared pattern-builder board to place tiles, expand neighborhoods and claim scoring cards that set personal objectives. Resource management is abstracted through placement and the arrangement of tiles, with multiple scoring routes and tactical choices shaping different strategies. The game emphasizes spatial planning and timing as players race to fulfill scoring cards and maximize prestige points by the end of the game.

Players
2–4 best 3
Playing time
45–75 min
Age
10+
Complexity
2.5 / 5
7 on Ludoyafrom $46.99Open DraftingTile PlacementArea Movement

On Ludoya's tables

Full stats in Ludoya
417
Plays logged
406
Players
1h 5m
Average play
144
In collections
14
On wishlists
1
Pre-ordered

7.0/10

from 75 Ludoya reviews

  • Garfield2.0

    Puzzle game, where you can get really frustrated because someone takes exactly the tile you need, and this can happen several times. No theme at all. And I really don't like the mechanism where the first one on a specific track can choose first what goals he can fulfill and the last one has to take what remains. Another Feld I don't like... [c] Theme: ★☆☆☆☆ <!-- size 7]No --> Gameplay: ★★☆☆☆ <!-- size 7]Move, get tiles, place them, nothing else --> Interaction: ★★☆☆☆ <!-- size 7]Just that others taking tiles you wanted --> Artwork: ★☆☆☆☆ <!-- size 7]Very ugly --> Luck: ★★☆☆☆ <!-- size 7]Very little --> Strategy: ★★★☆☆ <!-- size 7]Try to fulfill target cards, nothing more --> Components: ★★☆☆☆ <!-- size 7]Nothing special --> Play duration: ★★★★☆ <!-- size 7]At least it's over very fast --> Easy to teach: ★★★☆☆ <!-- size 7]Ok (25min) --> Rules quality: <!-- size 7]not read --> Setup time: ★★★★☆ <!-- size 7]Quite fast --> No downtime: ★★★★☆ <!-- size 7]Plays quite fast --> Replay value: ★★☆☆☆ <!-- size 7]Random placement of tiles --> [/c]

    No plays logged

  • jowsep8.0

    40

    No plays logged

  • andycted7.5

    Nice weight/fun ratio. Terrible graphics

    First impressions · 1 play

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Do I have to move my meeple every turn, or can I stay put?

You must move your meeple every turn — you cannot stay where you are (exception noted on page 7). The only way to remain (or move to any space) is to pay 1 bread at the start of your turn via the Baker ability (page 4; Baker, page 7).

What happens if I move to a space that has no building tiles next to it?

If you move onto a semi‑circular space without any adjacent building tiles, you immediately move again (following the movement rules) until you land on a space with at least one tile next to it (page 4).

How must I place building tiles — can I rotate them or place them diagonally?

The first tile must go on the shovel space and all later tiles must be placed orthogonally adjacent (not diagonally) to an existing tile; you may rotate tiles freely but every touching side must match (pond to pond, grass to grass, etc.), and the frame counts as 'grass' (page 5).

In a 2‑ or 3‑player game, when are tiles removed from the board and not used?

In the 2‑player game the last two tiles on a space are removed as soon as the second tile is picked; in the 3‑player game the final remaining tile on a space is removed as soon as the penultimate tile is taken — return removed tiles to the box (page 5).

Can I use bread to avoid or satisfy scoring requirements?

Yes — bread has two uses: spend 1 bread at the start of your turn to move (or stay) anywhere via the Baker, and spend 3 bread during scoring to fulfill one scoring card’s requirement (it works for both green 'own' and red 'pay' cards) so you receive that card’s rewards without meeting the printed requirement (page 7; scoring cards, page 9).

What if I can’t fully meet a scoring card’s requirements — do I get partial points?

If you cannot fully meet a scoring card’s requirements you get no points from that card and instead lose 4 victory points (so you can lose up to 8 VPs in a scoring period if both cards fail); you choose the order in which to resolve your two cards (page 10).

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Game facts (players, playing time, age, credits) from BoardGameGeek.