
2008 · Science Fiction
Battlestar Galactica: The Board Game
Players take on roles from a fleeing fleet after a devastating attack, each with unique abilities and weaknesses. The group faces external threats from enemy ships and internal crises that drain fuel, food, morale, and population. Play proceeds with movement and actions aboard the main ship, a civilian ship, or in fighter craft, while players draw Crisis cards that require specific skill card combinations to resolve. At the start and at later points some players secretly receive opposing loyalty cards and may be saboteurs, forcing a mix of cooperation, deduction, and hidden betrayal as the fleet attempts repeated jumps toward a safe destination.
- Players
- 3–6 best 5
- Playing time
- 120–180 min
- Age
- 14+
- Complexity
- 3.3 / 5
About the game
- Design
- Publisher
Expansions
See them in LudoyaPhotos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 484
- Plays logged
- 499
- Players
- 2h 47m
- Average play
- 142
- In collections
- 19
- On wishlists
7.3/10
from 122 Ludoya reviews
Vic Granell7.0 Clever design but a bit too long for this kind of game!
Absolute banger of hidden roles game. Very thematic. I see no issues with the game, although it has been a long time since I played the last game. Perhaps with my expanded board game experience I wouldn't give it so high a note.
virus3210.0 muy muy muy bueno super recomendado
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
What am I allowed to say when I add cards to a skill check—can I tell people card colors or exact strengths?
You may only make “polar opposite” statements (e.g., “high” or “low”) and otherwise must avoid revealing card types, colors or exact strengths; listing number of cards played is allowed (page 10).
If I'm targeted by an Executive Order and I reveal a “You Are a Cylon” card as my first action, do I still get the second action from the Order?
No — if you reveal as a Cylon when targeted by an Executive Order you are no longer eligible to be targeted and you would be unable to take the second action; the current player's turn then continues (page 2).
Can a revealed Cylon use the actions printed on any unrevealed Loyalty Cards they still hold (for example a second “You are a Cylon”)?
No — once a player is revealed as a Cylon they cannot use the actions on their unrevealed Loyalty Cards (page 2).
If the FTL Control location is damaged, can the fleet marker still advance or Auto-Jump?
Yes — a damaged FTL Control does not prevent the fleet marker from advancing and the fleet can still Auto-Jump (page 3).
When can a pilot choose to land a viper — can landing be done as an action?
Landing is a movement, not an action: a pilot may land during their Movement step or via movement granted by cards (e.g., Executive Order or State of Emergency), but cannot land as an action (page 3).
What happens when the Sympathizer loyalty card is given or revealed — how does it work?
If a revealed Cylon receives the Sympathizer he may first give it to any other player who then immediately resolves it; if an unrevealed Cylon receives it he follows the card’s instructions (and if it sends him to the Brig he remains unrevealed); once revealed the Sympathizer remains in play and is excluded from abilities that affect Loyalty Cards (pages 2–3).
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.





























