
2019 · Civilization
Tapestry
Create a civilization that develops from prehistory into a speculative future through a mix of cultural and technological advances. Players advance along four distinct tracks—science, technology, exploration, and military—to unlock benefits, improve income, and build a capital city while deploying asymmetric player abilities. Gameplay combines track advancement, tableau-building with tapestry cards that narrate each civilization’s story, income management, and scoring decisions to amass the most victory points over a typical two-hour playtime for 1–5 players.
- Players
- 1–5 best 3
- Playing time
- 90–120 min
- Age
- 12+
- Complexity
- 3 / 5
About the game
- Design
- Publisher
Expansions
See them in LudoyaPhotos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 661
- Plays logged
- 656
- Players
- 2h 4m
- Average play
- 164
- In collections
- 26
- On wishlists
7.2/10
from 91 Ludoya reviews
Garfield8.0 #2.1 It looks complicated, but it's quite easy to learn/teach/play. It plays quite fast. Unfortunately the theme is very abstract. [c] Theme: ★★☆☆☆ <!-- size 7]Very little --> Gameplay: ★★★★★ <!-- size 7]A lot of different options, but not too much --> Interaction: ★★★☆☆ <!-- size 7]Race on the tracks, fighting on the island --> Artwork: ★★★☆☆ <!-- size 7]ok, nothing special --> Luck: ★☆☆☆☆ <!-- size 7]Only the space tiles? --> Strategy: ★★★★☆ <!-- size 7]A lot of strategies possible --> Components: ★★★★★ <!-- size 7]Very good --> Play duration: ★★★☆☆ <!-- size 7]Ok for such a game --> Easy to teach: ★★★☆☆ <!-- size 7]Quite easy --> Rules quality: <!-- size 7]not read --> Setup time: ★★☆☆☆ <!-- size 7]Could take some time --> No downtime: ★★★☆☆ <!-- size 7]Plays quite fast --> Replay value: ★★★★★ <!-- size 7]A lot of strategies, different player powers --> [/c]
No plays logged
Mestremuten8.0 Rating: 4/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1
Played it 3 times
alex badced7.0 WALLAPOP ABRIL 2024
Played it 11 times
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
Do I have to play a tapestry card on my income turn?
Yes — on an income turn you must play a tapestry card from hand onto the leftmost blank space on your income mat; if you have no tapestry cards in hand, place the top card of the tapestry deck face down there (page 2).
If I’m the first to advance into a new tier, do I automatically get the landmark?
Yes — if you are the first player to advance into a new tier (I–IV) by any means, you gain the corresponding landmark and place it in your capital city (page 2).
When I explore a territory tile, how do I count the VPs for the tile’s sides — do rivers or rotation matter?
You gain 1 VP for each side of the explored territory that has at least one aligned terrain (maximum 6 VPs); ignore decorative rivers and you may orient the hex in any rotation when placing it (page 3).
If I roll the science die and it shows an X, do I still get the benefit or bonus?
No — if the research icon has an X on it, you do not gain the benefit or the bonus; if it does not have an X you may advance for free, gain the benefit, and optionally pay for the bonus (page 3).
Can I conquer a hex that already has two outposts or one I already control?
No — you may only place an outpost on a territory that has no more than one token and is adjacent to a territory you control, and you cannot conquer territories you already control; if you topple an opponent’s outpost leaving two tokens the territory cannot be conquered again, and you may no longer conquer once all your outposts are on the map (page 3).
Free, on web, Android and iOS
Play Tapestry with Ludoya
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Game facts (players, playing time, age, credits) from BoardGameGeek.






































