The Goonies: Never Say Die

2021 · Miniatures

The Goonies: Never Say Die

Players cooperate as a band of kids exploring dangerous, trap-filled caverns to recover legendary treasure and save their neighborhood. One player acts as the antagonist, directing foes and hazards—including outlaw family members and a pirate—while the others control distinct kid characters who bring unique abilities and gadgets. Gameplay mixes puzzle-solving, teamwork, and tactical choices as the kids navigate modular scenarios and scripted challenges across multiple adventures. The box includes sculpted miniatures for the heroes and key adversaries, and scenarios range from scenes inspired by the 1980s setting to new, original missions.

Players
2–5 best 3
Playing time
50 min
Age
12+
Complexity
2.4 / 5
8.1 on Ludoyafrom $23.36Movies / TV / Radio themeAdventureDice RollingArea MovementScenario / Mission / Campaign Game

On Ludoya's tables

Full stats in Ludoya
69
Plays logged
89
Players
1h 43m
Average play
80
In collections
6
On wishlists

8.1/10

from 15 Ludoya reviews

By player count

  • 2 playersSkip · 1 vote
  • 3 playersSkip · 1 vote
  • 4 playersGood · 1 vote
  • 5 playersBest · 1 vote
  • Vidsolo10.0

    Un dels grans jocs de la nostre ludoteca!

    First impressions · 2 plays

  • Koa8.6

    Diversió 5/5 · Interacció 4/5 · Atractiu 5/5 · Originalitat 3/5 · Rejugabilitat 3/5 · Accessibilitat 4/5

    Played it 5 times

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I take the same action twice on my turn?

Yes. You may take up to two actions in any order, and they can be the same action (for example, move twice). (p. 9)

Can I use a Wish token to give myself a die with Teamwork, or roll more than three dice?

No. Teamwork gives one of your dice to another Goonie doing a check; you must use the dice on your own placard, and nobody can roll more than three dice. The helper must be in the same room, or in a room connected to the passage for checks to clear rubble or cross a dangerous passage. (pp. 6–7, 16)

When I search a token, do I only get a card if I pass the Search check?

No. You always draw one Item card, regardless of your roll; if you roll two or more successes, you also draw one Treasure card. (p. 10)

Can I move through a passage with rubble or a Dangerous Passage without a check?

Rubble blocks the passage completely, so the connected rooms are not adjacent and you cannot move through. A Dangerous Passage requires a Dexterity (1) check; if you fail, you stay put, but you may try again with another action. (pp. 9, 15)

Do Item and Treasure cards use up one of my actions?

Item cards do not take an action and are discarded when used. A Treasure card takes an action only if its ability is preceded by “Action”; at the end of the Goonies round, you must discard down to two Treasure cards. (pp. 10–11)

What happens when a Goonie takes damage equal to their Health?

They are not removed from the game: the GM moves a Sand token to the bottom of the Hourglass, and the Goonies may flip one face-down Teenager card face up. The Goonie stays in the room and clears their damage and any Trapped or Stunned tokens at the end of that GM round. (pp. 11, 14)

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.